GRN (Guilds of Ravnica) has two dominant styles of drafting with some fun strategies tucked away if you’re slightly lucky on magic arena. Here is our ranked list below.
Do you enjoy playing 15-16 lands? Want to turn 4 someone just to ruin their day? Welcome to the Boros Legion, now get down and give me 20 (life points).
Below is a gallery of commons and uncommons I suggest drafting, here we have the top picks.
Next, we have the hearty filler for the average Boros deck. Generally you want to focus on the 1 and 2 mana slot creatures first as too many 4 drops won’t let you play 15-16 lands with an effective curve.
Here is a short list of the top Dimir commons and uncommons that you should pick above nearly everything else if you have a guiding rare or mythic in these colors.
Lastly, here are the decent, but not stellar commons and uncommons that I’d be happy to play.
Because Dimir and Boros are the top tier decks Selesnya takes a back seat to what I prefer to draft on arena. Unless you can get any of these three insane mythics I won’t bother going into this style of deck otherwise.
If you’re like me, you’ll be knee deep in Boros by pack 2/3 and open up one of the mythics seen above, it is possible to splash for March of the Multitudes or Trostani and go three colors, just keep an eye out for on color gates and try to keep the shared guild color (white) the bulk of your deck.
While it’s usually the second to last deck I ever get to play with, Kraul Foragers makes this deck possible. The ability to put 4 power in play and gain 3-8 life brings you back from death. With a few copies this shuts Boros down hard, and the value engines that G/B has access to can push through the Dimir hard lock. If you can’t get some lifegain with the Foragers however, this deck crumpled pretty fast to most decent aggro decks.
Typically a good draft deck is defined by commons and uncommons. However, if you’re able to get a pack 1 pick 1 Ral or Niv, the R/U spells deck can* win, even consistently. But relying on good rares and mythics is lucky event and still requires solid play to even win. Avoid this deck like the plague if you can.
GRN is a fast format that requires the exact 25 playable cards you picked up during the draft and each guild feels unique in it’s own way. Thank you for taking the time to visit one of my favorite drafting environments on Arena, if you’d like help us improve our drafting AI please reach out to us on Twitter, YouTube, or on the website.